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  • Gamification in Learning and Education : Enjoy Learning Like Gaming
  • Tipul înregistrării: Text tipărit: monografic
    Autor: Kim, Sangkyun
    Autor: Song, Kibong
    Autor: Lockee, Barbara
    Autor: Burton, John
    Responsabilitate: Sangkyun, Kibong Song, Barbara lockee, John Burton
    Editura: Springer
    Locul publicării: Cham, Switzerland
    Anul Ediției: 2018
    ISBN: 978-3-319-47282-9
    Descriere: 160 p.; 24 cm
    Limba: Engleză
    Serie: Advanced in Game-Based Learning
    Subiect: Educaţie - Învăţământ - Alte metode de predare
    Subiect: Jocuri care nu sunt caracterizate prin acţiune. Jocuri instructive. Jocuri de memorie (de observaţie, prezenţă de spirit, etc.). Jocuri ghicitoare. Ghicitori - Jocuri pe calculator
    Cota topografică: 37 / G 17
    Clasificare: 371.39:793.7
    Clasificare: 793.7:371.39
    Clasificare: 371.38
    Note conţinut (cuprins): 1. Beginning of Journey Kim, Sangkyun (et al.) - p. 1
    Note conţinut (cuprins): 2. Engagement and Fun Kim, Sangkyun (et al.) - p. 7
    Note conţinut (cuprins): 3. What Is a Game? Kim, Sangkyun (et al.) - p. 15
    Note conţinut (cuprins): 4. What is Gamification in Learning and Education? Kim, Sangkyun (et al.) - p.
    Note conţinut (cuprins): 5. Theories for Gamification in Learning and Education Kim, Sangkyun (et al.) - p. 39
    Note conţinut (cuprins): 6. Students’ Perception of Gamification in Learning and Education Kim, Sangkyun (et al.) - p. 49
    Note conţinut (cuprins): 7. Gamification Framework Kim, Sangkyun (et al.) - p. 59
    Note conţinut (cuprins): 8. Gamification Strategy Kim, Sangkyun (et al.)-p. 91
    Note conţinut (cuprins): 9. Legal and Ethical Issues Kim, Sangkyun (et al.)- p. 109
    Note conţinut (cuprins): 10. Gamification Cases in Education Kim, Sangkyun (et al.) - p. 117
    Note conţinut (cuprins): 11. Gamification Cases in STEM Education Kim, Sangkyun (et al.) - p. 125
    Note conţinut (cuprins): 12. Gamification Cases in Liberal Arts and Social Science Education Kim, Sangkyun (et al.) - p. 141
    Note conţinut (cuprins): 13. Gamify Your Instruction Kim, Sangkyun (et al.) - p. 151
    Note conţinut (cuprins): Index - p. 155
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Cuprins - Gamification in Learning and Education / Sangkyun Kim, 2018
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